Build a Snowman
Students will code Ozobot to travel around the board collecting the required items to build a snowman and figure out the total cost.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
Ordering numbers less than 20,000
Students will order numbers by drawing a path with the Ozobot. The end number is marked with the green and red box. Color and BW included.
Creative Counting with Ozobot
The Ozobot will race ten times and students will record race data by drawing shapes. Counting and comparing numbers will finish the Ozobot experience.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
Ozobot Blockout Math Game
Give your students practice in multiplication and the associated geometry of rectangles without making it seem like an academic exercise.
Ready, Set, Draw!
Students will follow steps after teacher taking a card out of deck, using the shape on the card to draw out a new shape for Ozobot to trace.