Shapes with Ozobot
Students will use Ozobot color codes to show if they can identify various flat shapes. This can be used as a pre-assesment or post-assessment.
Multiplication Maze
Students will solve multiplication equations and create a code on the maze based on the color code.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Identifying True and False Equations
Students will use what they have learned about adding and subtracting within ten to determine if an equation is true or false.
Lesson on Circles: OzoBlockly Rotate and Move Blocks
Students learn how to cause Evo to make nearly perfect circles by combining rotate and move blocks in a loop.
Ozobot Math and Healthy Foods
Ozobot will help solve math problems within 10 and review healthy food selections along the way!
Finding Boy
Students will familiarize themselves with OzoBlockly to programmed Evo. Students will debugged and write an effective program.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.