Ozobot Classroom

Get a Strike with Ari

Get ready to turn Ari into a bowling champion! Using Direction Color Codes, program Ari to roll down the lane and knock over all 6 pins. Aim for a strike and see if you can win the game!

Get Ready for School

Use Color Codes to help Ari navigate the morning routine and make it to school on time. You’ll practice telling time on an analog clock and writing the time in a digital format. Then celebrate when Ari successfully arrives at school!

What Time Is It?

Use the Timer and Speed Color Codes to program Ari to zip around an analog clock, landing on different numbers for the hour and minute. Then analyze the random images on Ari’s screen to determine if the time is AM or PM.

Total Time Tally

Ari has a busy schedule and needs your help to calculate how long it takes to complete different tasks. You’ll use an analog clock, number lines, and Color Codes to solve word problems and determine the total time for each activity!

Ozobot Editor Essentials 05: Skills Check 1

Demonstrate your understanding of writing pseudocode, coding, and debugging. Showcase your skills programming algorithms, loops, conditionals, and debugging to connect to real-world problem solving and careers in technology.

Ozobot Editor Essentials 02: Events and Loops

Race against the clock, build mazes, and see how Ozobot reacts to events and loops. Discover how repeating instructions and responding to triggers are the foundations of all interactive programs.

Ozobot Editor Essentials 03: Conditionals

Teach Ozobot how to make decisions with if/then logic! Program your bot to respond to surface colors and navigate a map on its own, then extend the idea with creative games and challenges.

Ozobot Editor Essentials 04: Debugging

Become “code detectives” as you track down and fix bugs in Ozobot programs. Through testing, debugging, and even creating bugged code for classmates, you’ll practice the same problem-solving skills real programmers use every day.

Ozobot Editor Essentials 09: Skills Check 2

Turn Ozobot into a wizard casting spells and help it recharge its magic along the way! You’ll design your own magical world and use variables, functions, concurrency, and conditionals to bring your wizard’s adventure to life.

Ozobot Editor Essentials 06: Variables

Explore how variables work in programming by simulating an energy meter for Ozobot. Using movement and conditional logic, you’ll enable Ozobot to travel the pathway, losing energy at drain boxes and recharging at charging stations.