Ozobot Classroom

Parts of Speech Match-Up

Students will code Ozobot to match parts of speech with the definition and function. Students will then create a chart with words from each part of speech, and create sentences using the words to write a fable.

Ozobot’s Day of Similes

Students complete commonly used similes to tell about Ozobot’s day and use Color Codes to program their bot to demonstrate the similes.

ID the Structure

Students will identify the structure of short passages of text as chronology, comparison, cause/effect or problem/solution, then add the correct Color Code to the Activity Sheet to get Ozobot to the correct structure.

Ozobot Editor Essentials 11: User Interaction

Learn how to make programs interact with users through messages. First create a simple game scenario with user-facing and debug messages, then build a Simon Says–style game to share with a partner.

Ozobot Editor Essentials 05: Skills Check 1

Demonstrate your understanding of writing pseudocode, coding, and debugging. Showcase your skills programming algorithms, loops, conditionals, and debugging to connect to real-world problem solving and careers in technology.

Ozobot Editor Essentials 15: Large Language Models (LLM)

In this lesson, you’ll learn how AI works through input → processing → output. Using the Text, LLM, and Print blocks in the Ozobot Editor, you’ll ask questions, test answers, and explore different output types like words, numbers, and true/false.

Ozobot Editor Essentials 16: Prompt Engineering

In this lesson, you’ll discover how the wording of a question changes the way AI responds. By practicing prompt engineering, you’ll learn how to write clear, specific prompts in the Ozobot Editor and refine them to get better answers.

Dot’s First Day on the Internet!

Students become digital safety coaches for Ozobot Dot, guiding it through online challenges using color codes and storytelling. They learn to protect private info, respond to threats, and create custom maps to teach Dot safe online behavior.