Coordinate Plane Hockey (Ozobot 3D CAD Library)
Using Evo’s 3D-printed hockey accessories, students will program Evo to move hockey pucks around a coordinate plane to hit targets. Visit ozobot.com/3d-cad-library for all the STL files.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
CCM Base Kit Lesson 6: What Happens Next?
Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.
The Near Side of the Moon
Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.
CCM Base Kit Lesson 10: Maze Challenge
Now that students have been introduced to all the magnets from the Color Code Magnets Base Kit, they will create a maze for their peers to navigate.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.
Classify by Shape
Students will practice cutting out paper tiles, and classifying them by the shapes on the tiles. Then, Ozobot will show each shape as students explain how they classified each group.
Introduction to Ozobot Blockly 06: Skills Check (Grades K-1)
Students will review the concepts they have learned in the previous five lessons, and finish with an Ozo-vacuum.
Play a song, Ozobot!
In this activity, students will explore how the different levels of Ozoblockly impact song creation as they program their Ozobot to play a classic children’s song. For the best results they will need to use the Midi sound blocks.
Seesaw With Friends
Students will experiment with balanced and unbalanced forces in a situation with friends on a seesaw. This lesson is intended to be used with the Ozo Goes on a Seesaw STEAM Kit.