Classify by Shape
Students will practice cutting out paper tiles, and classifying them by the shapes on the tiles. Then, Ozobot will show each shape as students explain how they classified each group.
Introduction to Ozobot Blockly 06: Skills Check (Grades K-1)
Students will review the concepts they have learned in the previous five lessons, and finish with an Ozo-vacuum.
Play a song, Ozobot!
In this activity, students will explore how the different levels of Ozoblockly impact song creation as they program their Ozobot to play a classic children’s song. For the best results they will need to use the Midi sound blocks.
Seesaw With Friends
Students will experiment with balanced and unbalanced forces in a situation with friends on a seesaw. This lesson is intended to be used with the Ozo Goes on a Seesaw STEAM Kit.
Ozobot Zoo Adventure
Engage elementary students in a coding journey with Ozobot robots through a zoo-themed activity. Students use color codes to program Ozobots to navigate a zoo, visit chosen animals, and create imaginative zoo exhibits.
Snowflake with Ozobot
Coloring task for beginners, discovering how Ozobot behaves.
Lesson 8: I Can Code Color Sequences in OzoBlockly!
Students will familiarize themselves with Ozoblockly and practice coding their Ozobot to glow different colors in different sequences.
Lesson 9: I Can Utilize Advanced Conditional Statements!
Students will grow their knowledge of conditional statements, and create a game using if/then/else statements.
Lesson 6: I Can Write Loops With Color Codes!
Students will explore how to create a loop from a color code. Students will identify color code sequences, and modify them to become loops.
Lesson 8: I Can Code Forever Loops in OzoBlockly!
Students code with forever loops in Ozoblockly. They will read codes with forever loops, predict what the Ozobot will do, and test the code.