Ozobot Classroom

Coordinate Plane Hockey (Ozobot 3D CAD Library)

Using Evo’s 3D-printed hockey accessories, students will program Evo to move hockey pucks around a coordinate plane to hit targets. Visit ozobot.com/3d-cad-library for all the STL files.

CCM Base Kit Lesson 6: What Happens Next?

Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.

The Near Side of the Moon

Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.

Classify by Shape

Students will practice cutting out paper tiles, and classifying them by the shapes on the tiles. Then, Ozobot will show each shape as students explain how they classified each group.

Play a song, Ozobot!

In this activity, students will explore how the different levels of Ozoblockly impact song creation as they program their Ozobot to play a classic children’s song. For the best results they will need to use the Midi sound blocks.

Seesaw With Friends

Students will experiment with balanced and unbalanced forces in a situation with friends on a seesaw. This lesson is intended to be used with the Ozo Goes on a Seesaw STEAM Kit.