Skip to main content

Ozobot Classroom

×

Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Coming to America!

In small student groups, they will determine which landmarks were key to immigration in the early 1900’s. When given two historical landmarks, students will use color codes to direct their Ozobot toward the correct answer.

Coordinate Plane Hockey (Ozobot 3D CAD Library)

Using Evo’s 3D-printed hockey accessories, students will program Evo to move hockey pucks around a coordinate plane to hit targets. Visit ozobot.com/3d-cad-library for all the STL files.

CCM Base Kit Lesson 6: What Happens Next?

Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.

The Near Side of the Moon

Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.