Programming a Triangle (Ozobot 3D CAD Library)
Using the 3D-printed pen holder, students will program Evo to draw a triangle. Visit ozobot.com/3d-cad-library for all the STL files.
Coming to America!
In small student groups, they will determine which landmarks were key to immigration in the early 1900’s. When given two historical landmarks, students will use color codes to direct their Ozobot toward the correct answer.
Programming Polygons Challenge (Ozobot 3D CAD Library)
Using the 3D-printed pen holder, students will be challenged to program Evo to draw a series of polygons. Visit ozobot.com/3d-cad-library for all the STL files.
Life Cycle of a Pumpkin
Students will use color codes to demonstrate the life cycle of a pumpkin.
Coordinate Plane Hockey (Ozobot 3D CAD Library)
Using Evo’s 3D-printed hockey accessories, students will program Evo to move hockey pucks around a coordinate plane to hit targets. Visit ozobot.com/3d-cad-library for all the STL files.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
CCM Base Kit Lesson 6: What Happens Next?
Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.
The Near Side of the Moon
Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.
CCM Base Kit Lesson 10: Maze Challenge
Now that students have been introduced to all the magnets from the Color Code Magnets Base Kit, they will create a maze for their peers to navigate.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.