SDG #6 Clean Water Sanitation: Ozobot Responsible Water Consumption
Students learn about the UN’s Sustainable Development Goal #6, Clean Water & Sanitation. Students will research this goal to create social awareness.
Ozobot Cell Model
Students will create a model of the cell using markers. They will code the robot to move from cell part to cell part, and record a narration.
SDG #9 Industry, Innovation and Infrastructure- Ozobot Hackathon
In a Hackathon event, students will use design thinking to code their Ozobot to solve a real-world problem.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Coding the Plot Lesson
Students will identify, label and code the plot structure of story.
SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
Garrett Morgan and His Traffic Signal
This lesson can be used in an invention unit, and Ozobot activity can be stand-alone or mixed in with other “traffic light task cards” during STEM.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
Ring Around the Octopus – Animal Adaptations using Ozobot
Students will learn about the various ways octopuses have adapted to survive in their ocean habitat.
Introduction to Ozobot Blockly 08: Line Navigation (Grades 2-5)
Students will learn how to program using the Line Navigation blocks in Ozoblockly to instruct their bot to move to different locations.