Ready, Set, Draw!
Students will follow steps after teacher taking a card out of deck, using the shape on the card to draw out a new shape for Ozobot to trace.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
Be You
Take an approach like Molly Lou Mellon! Embrace your uniqueness and creativity through art after this read aloud and discussion.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
How Are You Feeling?
Students will listen to read aloud and code Ozobots to correct emotions as scenarios are given.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
Retelling Stories with Ozobots
Retelling stories with Ozobots is a lot of fun. Students will learn to include the characters, setting, and most important events in sequence.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.