Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
Remote Coding with Ozobot 1 – Mazes
This is the set of the boards for Ozobot which can be used by the educator to create own lessons.
Oregon Trail
Students will recreate this historical journey by designing the Oregon Trail and coding the Ozobot robots to travel along their student-drawn trail.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
3D Ozobot Maps
This lesson is an exploratory lesson for students to have an opportunity to show their coding knowledge and skills in a new and creative way.
OzoBlockly Bubble Sort
Students interactively enter numbers into an array. Evo sorts the array, and speaks the number of comparisons and swaps as a measure of efficiency.
Stupendous Short E
Students will code Ozobot to correctly turn to pictures that have the short e sound in them.
Coding with Boy + Bot
Students will code Ozobot to go through the events that took place in the story in sequential order.