OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.
Lesson on Circles: OzoBlockly Rotate and Move Blocks
Students learn how to cause Evo to make nearly perfect circles by combining rotate and move blocks in a loop.
SDG #5 Gender Equity
Students will learn about the UN’s Sustainable Development Goal #5, Gender Equity by partaking in a simulation of gender rights.
OzoBlockly Challenge: Ozobot Does a Stair Workout
Programming OZOBOT to do a stair workout will provide YOU with a mental workout!
Evo Illustrates a Simplified Computer
This lesson has been designed to introduce high school students to computer hardware and machine language programming.
Finding Boy
Students will familiarize themselves with OzoBlockly to programmed Evo. Students will debugged and write an effective program.
OzoBlockly Challenge: Evo Bounded by Red and Black
Students are challenged to design an OzoBlockly program that keeps Evo circling clockwise around concentric red and black circles.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.
Build a Snowman
Students will code Ozobot to travel around the board collecting the required items to build a snowman and figure out the total cost.
Boy + Evo
This lesson will introduce students to program their bot using OzoCodes to direct movement.