Following Directions
This lesson is to help young learners review carefully directions to arrive at the correct destination.
SDG #1 No Poverty: Ozobot Social Awareness Campaign
Students learn about the UN’s Sustainable Development Goal #1, No Poverty. Ozobots and color-coding to make posters to promote awareness of this SDG
Bitwise Operations Primer
In a series of five interactive exercises with OzoBlockly and Evo, students learn the fundamentals of working with bitwise AND, OR, XOR and shift.
Evo Lap Counter
Students turn Evo in to a lap counter by creating an OzoBlockly program with light effects, sounds, button, timing, loop, logic, and math blocks.
Bug Hunt!
Students will practice debugging code and completing an engineering challenge with Evo, and gain their Bug Hunter License!
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.
Cliff Avoidance Simulation
Students use Evo to develop an OzoBlockly program that simulates typical features of a cliff avoidance program.
Dizzy Evo OzoBlockly Challenge
Using OzoBlockly, students program Evo to zigzag as it traverses a circular room without ever touching the walls.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.
OzoBlockly Stack Primer
This lesson turns Evo into a stack simulator, allowing students to push/pop values to/from a stack.