Ozobot Classroom

Pac-Man Ozo

Students design a game map of Pac-Man. The goal is for Pac-Man to avoid the ghost and eat as many fruits. Code Pac-Man Ozo to the best pathway!

Ozobot is a Math Detective

Students will create their own word problem and then “code” four different paths with four solutions ( one of which will be correct).

Ozobot the World Explorer

Students will learn mapping skills and the location of the Seven Continents by creating paths for Ozobot to travel.

Ozobot and the Circular Economy

Students learn about the UN’s Sustainable Development Goals (SDGs) and the World’s Largest Lesson and code Ozobot to travel through a circular economy

Practice of Coding with Arrays

Students are challenged to write a variety of algorithms for Ozobot to exercise their skills of using variables and arrays. They will learn what are v

Dark Labyrinth

Find your way through the labyrinth without being able to see.

Navigating Around Town

Students will navigate lines and intersections to successfully execute travel around a map to complete a list of errands.

The Game of Nim

A pair of Evos allows two players to compete against one another in a game of Nim, forcing students to use logic and think ahead!