SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
SDG #16 Peace and Justice
Students will learn about big vs. little problems and develop peaceful strategies to help them resolve these problems.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
SDG #8 Decent Work & Economic Growth
Students will create tasks that Ozobot has to complete to graduate Ozo School.
SDG #3 Good Health and Well Being: Arcade Game
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Meet Ozzie the Ozobot!
This lesson is perfect for the pre-K – 3rd grade classes to use as an introduction to Ozobots. The Ozzie the Ozobot file is a kid’s story that introduces Ozobots. There are four challenges that are differentiated to fit your class’s needs.
Do You Want to Build a Snowman?
This lesson allows students to create a snowman. Students will use directional color codes to code their way by different parts of a snowman and draw the snowman at the end using the objects they “collected”.
Christmas Village
This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.
Fur Trading Post
In this lesson, students will create a fur trading post and code Ozobot to take the fur trading boss on a tour.
OZoobot
Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.