Cartesian Coordinates with Arrays
Give your students a fun, robotic way to practice Cartesian coordinates on a graph with a premade program.
Simulation of a Robotic Warehouse
Students are introduced to robotic warehouse picking systems using either Ozobot Bit or Evo and an OzoBlockly simulation.
Speaking Prime Numbers
Students use a provided Evo OzoBlockly program to learn a method for generating a list of prime numbers and then engage in four exercises involving prime numbers.
Evo Bright Art Activity
In this activity, art similar to that of the ‘Lite-Brite’ toy is created using Evo and a camera.
Evo’s Musical Tour and Composer
This activity encourages students to learn about music – the universal language – by playing prepared songs on Evo and composing songs of their own.
Buzz Buzz Game
Students are presented with a challenge to create an OzoBlockly program to make Evo play the ‘Buzz-Buzz’ game.
Reverse a Path with a Stack
In this lesson students will learn how to make Ozobot Bit follow a random path on a Cartesian grid and then follow the path in reverse direction back to the starting point.
Repeat a Path with an Array
In this lesson students will learn how to make Ozobot Bit/Evo follow a random path on a Cartesian grid and then repeat the path after being placed back at the starting position.
Evo Math Operations – Practice Add, Subtract, and Multiply
This classroom application will give elementary students practice in addition, subtraction, or multiplication of numbers in the range 1 through 9.
Deal Poker Hands
In this lesson students will study an OzoBlockly program that allows both Bit and Evo to simulate dealing random poker hands from a deck of standard playing cards.