Random Spooky Story Generator for Halloween
For the times when writer’s block haunts you, let Ozobot use its spooky randomness to help you create your own Halloween story. Watch as your Ozobot chooses some frightening adjectives, disgusting nouns, powerful adverbs and shivering verbs for you!
Dia de los Muertos: Honoring Ancestors
Discover the traditions of Dia de los Muertos, by creating a personalized family tree to celebrate your ancestors. Then use Direction Color Codes to program a path for Ozobot to journey through your family tree!
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Game Design Supplementary Lesson – Elementary School CS with Game Design
Use this lesson after completing any number of the Elementary Computer Science with Game Design lessons. Students will design and build their own game for Ozobot.
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Robotics Game Design Deconstruction Part 4 of 4
Students use variables, if/else if and Boolean logic, loops, and breaks through a game program where Ozobot avoids obstacles to win on red.
Evo’s Self Driving Lesson
Each coding experience level can discover how to make Evo into a self-driving car in this lesson.
Robotics Game Design Deconstruction Part 2 of 4
Students use line navigation, logic, loops, and breaks through a game to program Ozobot to complete a maze. This lesson uses Deconstruction to help students quickly become comfortable with more advanced coding concepts.
OzoBlockly Array Primer
This lesson is an introduction to the concept of arrays for the those unfamiliar with arrays.
Evo Teaches Notes on a Keyboard
The teacher and student are presented with an OzoBlockly program and Ozomap for which Evo tours an octave of the standard keyboard, while stopping momentarily at each key to play the sound associated with the key.