Ozobot Classroom

Ozobot’s Color Quest (Part 5 of 5)

Transform your Game Design Document into a program and create a game map for Ozobot. Use your computer science knowledge and skills learned in the Color Quest series to become a game designer!

Mission to Neptune

Practice drawing OzoCodes while competing in this fun board game that takes you to Neptune.

Make a Multiplication Algorithm

Experienced programming students are challenged to write an algorithm for Ozobot where the bot moves over an array of a randomly chosen multiplication fact on a grid, and then gives the product through light or sound.

Introduction to Evo: Evo’s Force Field

Immerse students into a game program so they can learn how to use Evo’s proximity and color sensors, sounds and lights. Now they have the tools to build their own creation!

Program Simulator

Helps students visualize programs and teaches beginning syntax for coding languages.

Ozobot and Transformations

In this activity, students will identify the correct static code that simulated the appropriate transformation movement.

Ozobot Light Trails

Students code the Ozobot to move across paper and then use a slow shutter camera app to capture the light trail from Ozobot.

Ozobot Obstacle Course

Students will solve various engineering challenges while constructing an obstacle course for Ozobot robots. This lesson was originally created by Rebecca Hairston, a teacher from Dallas ISD, and has since been adapted.

The Snow Plow

Team up to design and build a tiny snow plow for Ozobot, enabling it to clear a roadway track of “snow” as fast as possible! Use your Blockly programming skills to help your Ozobot tackle the ultimate mini snowstorm challenge.