Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 6-12)
Students will check their understanding of sequences, loops, and conditionals to program their bot with OzoBlockly to complete a maze with obstacles.
Introduction to Ozobot Blockly 04: Conditionals (Gr. 6-12)
Students learn about the concept of conditionals and apply the concept with block-based coding to program their bot to respond to their movements.
Introduction to Ozobot Blockly 03: Loops (Grades 6-12)
Students learn about the concept of loops and apply the concept with block-based coding to program their bot to dance.
Ozobot Learns Branches of Government | Mini Lesson
Students will identify the three branches of US government and match them with the corresponding color codes. This activity works well as a warm-up or an exit ticket.
Race to Recycle (Ozobot 3D CAD Library)
Using recycled paper and 3D-printed parts, students will help their Evo race to recycle more than the other team before time runs out. Visit ozobot.com/3d-cad-library for all the STL files.
Study with Ozobot!
Just in time for end-of-year testing, we’ve created a study guide activity with a twist! Use a Blockly program to enable Ozobot’s random movement around your guide. Then answer your study questions to practice any subject!
Slope Seeker
Students will translate single step equations between different representations (graphs, tables, equations, and word problems). Then, students identify the slope of the equation and code the Ozobot to travel along the slope to check their work.
Craps Game for Ozobot
Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.
Evo–The Speaking Inchworm
Turn Evo into a ruler that measures up to 127 inches. A loop of paper coupled with a 12-block OzoBlockly program accomplishes this task.
Evo tells the story of the Wizard of Oz.
Students create a course for Evo using color coded programming and visual images to tell the story of the Wizard of Oz.