Ozobot Classroom

Porovnávanie váhy

V tejto aktivite žiaci programujú Ozobota, aby prešiel bludiskom a „pozbieral“ predmety podľa ich váhy. Ich úlohou je usporiadať predmety od najľahšieho po najťažší a naplánovať Ozobotovu cestu pomocou smerových kódov – ľavo, rovno, pravo.

Elective Algorithm Design

Students compare their own class scheduling decisions to those made by AI to identify possible bias in the AI algorithm. Then, they design ethical decision trees and use Ozobot Color Codes to model fair and equitable outcomes.

Introduction to Color Codes 08: Counters

Students will learn Color Codes to program Ozobot to count three things: intersections, turns at intersections, and changes in path color. Students will also learn how to use the Point Counter Color Codes.

Introduction to Color Codes 06: Timers

Students will learn Color Codes to program Ozobot to run and stop following a timer. They will also observe how speed and time are related when programming Ozobot to complete a task.

Introduction to Color Codes 04: Direction

Students will explore the random choice Ozobot makes at intersections when not programmed to turn a certain direction. They will also program their bot to turn a specific direction at intersections and gain experience using u-turn codes.