Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Robotics Game Design Deconstruction Part 4 of 4
Students use variables, if/else if and Boolean logic, loops, and breaks through a game program where Ozobot avoids obstacles to win on red.
Evo’s Self Driving Lesson
Each coding experience level can discover how to make Evo into a self-driving car in this lesson.
OzoBlockly Array Primer
This lesson is an introduction to the concept of arrays for the those unfamiliar with arrays.
Evo Teaches Notes on a Keyboard
The teacher and student are presented with an OzoBlockly program and Ozomap for which Evo tours an octave of the standard keyboard, while stopping momentarily at each key to play the sound associated with the key.
Cartesian Coordinates with Arrays
Give your students a fun, robotic way to practice Cartesian coordinates on a graph with a premade program.
Simulation of a Robotic Warehouse
Students are introduced to robotic warehouse picking systems using either Ozobot Bit or Evo and an OzoBlockly simulation.
Learning a Red Path with Stacks
Using the stack data structure, students will study how to make Ozobot Bit learn and then follow a red path that begins at the root of a binary tree maze.
Speaking Prime Numbers
Students use a provided Evo OzoBlockly program to learn a method for generating a list of prime numbers and then engage in four exercises involving prime numbers.
Evo Bright Art Activity
In this activity, art similar to that of the ‘Lite-Brite’ toy is created using Evo and a camera.