Ozobot Classroom

Robotics Game Design Deconstruction Part 3 of 4

Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.

OzoBlockly Array Primer

This lesson is an introduction to the concept of arrays for the those unfamiliar with arrays.

Evo Teaches Notes on a Keyboard

The teacher and student are presented with an OzoBlockly program and Ozomap for which Evo tours an octave of the standard keyboard, while stopping momentarily at each key to play the sound associated with the key.

Learning a Red Path with Stacks

Using the stack data structure, students will study how to make Ozobot Bit learn and then follow a red path that begins at the root of a binary tree maze.

Speaking Prime Numbers

Students use a provided Evo OzoBlockly program to learn a method for generating a list of prime numbers and then engage in four exercises involving prime numbers.

Evo Bright Art Activity

In this activity, art similar to that of the ‘Lite-Brite’ toy is created using Evo and a camera.