Evo Illustrates a Simplified Computer
This lesson has been designed to introduce high school students to computer hardware and machine language programming.
Finding Boy
Students will familiarize themselves with OzoBlockly to programmed Evo. Students will debugged and write an effective program.
OzoBlockly Challenge: Evo Bounded by Red and Black
Students are challenged to design an OzoBlockly program that keeps Evo circling clockwise around concentric red and black circles.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.
SDG #10 Reduced Inequalities: Innovation Challenge – the Ozobot Assistant
Students or the class will identify a population with a certain need, and then create a solution with the Ozobots.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
SDG #11 Sustainable Cities and Communities – Ozoland: A Sustainable Neighborhood
Students will create their own sustainable neighborhood and then code Ozobot to go on a tour of their neighborhood.
Traveling the Silk Road
Travel to the past, and experience a journey on the famous Silk Road.