Remote Coding with Ozobot 1 – Mazes
This is the set of the boards for Ozobot which can be used by the educator to create own lessons.
An Experiment on Calculating Speed
Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
3D Ozobot Maps
This lesson is an exploratory lesson for students to have an opportunity to show their coding knowledge and skills in a new and creative way.
OzoBlockly Bubble Sort
Students interactively enter numbers into an array. Evo sorts the array, and speaks the number of comparisons and swaps as a measure of efficiency.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
The Road to the Revolution
Students create an Ozobot Map that leads the bot through events that lead the American Colonies to declare independence from Britain.
Understanding the Transition from Free Movement to Line Following
Engage your students in two quick investigations that will help them understand how Ozobot transitions from free movement to line following.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
SDG #6 Clean Water Sanitation: Ozobot Responsible Water Consumption
Students learn about the UN’s Sustainable Development Goal #6, Clean Water & Sanitation. Students will research this goal to create social awareness.