The Interactive Flowchart Part 3 of 3
Students work with the iteration flowchart structure using variables, functions, and conditionals in Ozobot Blockly. This is Part 3 of a 3-part series. Originally written by Dr. Richard Born, Assoc Professor Emeritus, N. Illinois University.
The Interactive Flowchart Part 2 of 3
Students work with Selection Flowcharts and create an Ozobot Blockly program containing variables and functions. Original lesson by Richard Born, Assoc. Professor Emeritus.
Introduction to Ozobot Blockly 08: Skills Check 2 (Grades 6-12)
Students will check their understanding of sequences, conditionals, and line navigation to program their bot with OzoBlockly to complete a bot wash. Note: the word variable is used in the video where the word conditional is the appropriate term.
The Interactive Flowchart Part 1 of 3
Students are introduced to structured flowcharting in an interactive lesson, followed by applying flowcharting to an original scenario of their choice. Originally written by Dr. Richard Born, Assoc Professor Emeritus, Northern Illinois University.
Introduction to Ozobot Blockly 07: Debugging (Grades 6-12)
Students learn about the concept of debugging and practice the concept with block-based coding to find and correct errors in different programs.
Introduction to Ozobot Blockly 06: Line Navigation (Grades 6-12)
Students will discover the blocks in the Line Navigation category in Level 3 of Ozoblockly and practice using these blocks to complete a maze challenge.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 6-12)
Students will check their understanding of sequences, loops, and conditionals to program their bot with OzoBlockly to complete a maze with obstacles.
Introduction to Ozobot Blockly 04: Conditionals (Gr. 6-12)
Students learn about the concept of conditionals and apply the concept with block-based coding to program their bot to respond to their movements.
Introduction to Ozobot Blockly 03: Loops (Grades 6-12)
Students learn about the concept of loops and apply the concept with block-based coding to program their bot to dance.
Niches with Ozobot
This lesson uses Ozoblockly to allow learners to code Ozobot to match niches with their corresponding living things.