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Ozobot Classroom

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Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Improved On-Off Controller

The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.

Christmas Village

This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.

Secret Drawing – Communication

This lesson will use Ozobots to demonstrate the importance for clear communication as they work back to back with a partner to complete ozobot paths while not being able to see the other partner’s drawing.

The Decagon Traveler Challenge

Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.

Fur Trading Post

In this lesson, students will create a fur trading post and code Ozobot to take the fur trading boss on a tour.

OZoobot

Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.

Handwriting Practice with Ozobot

Using Ozobot color code markers or use Ozoblockly students will handwrite (cursively) their names on large poster board paper.

Match the Equation

Students will look at the word problems and find the matching equation.

Evo goes MIDI

In this activity, students will explore how to use “Music Note with MIDI Number” programming block. Pupils will experience the difference between a lower and a higher pitch.