Exploring Experimental and Theoretical Probability
Students will create a random choice loop and measure the experimental probability of the Ozobot reaching a chosen outcome then compare it to the theoretical probability.
Getting to Know You (and Ozobot)
Today’s activity is all about getting comfortable with Ozobot color codes by telling us a little about yourself… in code!
Improved On-Off Controller
The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.
Christmas Village
This lesson is a final project that a small team of high school students created. They integrated Evo, Makey-Makey- and Scratch 3.0.
Secret Drawing – Communication
This lesson will use Ozobots to demonstrate the importance for clear communication as they work back to back with a partner to complete ozobot paths while not being able to see the other partner’s drawing.
The Decagon Traveler Challenge
Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.
Fur Trading Post
In this lesson, students will create a fur trading post and code Ozobot to take the fur trading boss on a tour.
OZoobot
Your Task: You have been hired by Ozoobot to create a zoo for 3-5 Ozobot animals. You have 50 m of fencing for each enclosure.
Handwriting Practice with Ozobot
Using Ozobot color code markers or use Ozoblockly students will handwrite (cursively) their names on large poster board paper.
Match the Equation
Students will look at the word problems and find the matching equation.