SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
Ozobot Trash Can Math Game
In this game, perfect for CCSS numbers and operations in base ten standards for grade 2, Evo simulates rolling a ten-sided die.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
Scaredy Squirrel Ozobot Coding
Code your Ozobot with color codes to travel a specific path related to the book Scaredy Squirrel by Melanie Watt.
Vowel Snap!
In this lesson, students will read one-syllable words. They will identify the vowel and whether the sound is long or short.
Introduction to Ozobot Blockly 05: Skills Check 1 (Grades 2-5)
Students will check their understanding of sequences, loops, and debugging by programming their bot along a route from school to home following directions in story form.
SDG #15 Life On Land
Students will learn about endangered animals and create an engaging presentation by making a habitat for their Ozobot endangered animal.
Timeline
Students create a historical timeline for the Ozobot to travel on.
Errorless Letter Matching
This lesson is designed to be an errorless letter matching activity for students with special needs. Letters can be from student names or letter of the day/week.