Ozobot Code a Story Mountain
Students can code a story mountain to help them understand story structure in an engaging way!
Coding Plot Diagrams in ELA!
Student teams will work together to identify important story elements in a familiar text, then develop a plot diagram using Ozo Color Codes.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.
Build a Snowman
Students will code Ozobot to travel around the board collecting the required items to build a snowman and figure out the total cost.
STEM Challenge – Race to the Finish!
Participants will create a roadmap for the Ozobot to follow in order to get from one end of the paper to the other. However, there are some obstacles!
SDG #10 Reduced Inequalities: Innovation Challenge – the Ozobot Assistant
Students or the class will identify a population with a certain need, and then create a solution with the Ozobots.
Boy + Evo
This lesson will introduce students to program their bot using OzoCodes to direct movement.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.
The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.