Bug Hunt!
Students will practice debugging code and completing an engineering challenge with Evo, and gain their Bug Hunter License!
Trace-A-Shape
This lesson is to help young students draw and identify shapes.
Evo Stopwatch – A Lesson on Button Press and the Binary Number System
Students turn Evo into a handheld stopwatch capable of timing up to 127 seconds with second precision.
Evo Guesses a Number by Using the Chinese Remainder Theorem
Students get practice in calculating remainders in division while Evo guesses a number the student is thinking of; modular math for advanced students.
Cliff Avoidance Simulation
Students use Evo to develop an OzoBlockly program that simulates typical features of a cliff avoidance program.
Dizzy Evo OzoBlockly Challenge
Using OzoBlockly, students program Evo to zigzag as it traverses a circular room without ever touching the walls.
Sight Word Tango
In this lesson students will be on the hunt for various sight words on a large piece of paper and add a code for each correct word.
My Community Story
Students choose 5 pictures of buildings in their community and then tell a story about traveling between each location throughout the day.
Theremin Music with Evo
Using OzoBlockly, you will turn Evo into a simple theremin whose pitch is controlled by moving your hand near Evo’s front proximity sensors.
OzoBlockly Stack Primer
This lesson turns Evo into a stack simulator, allowing students to push/pop values to/from a stack.