Ozobot Classroom

Narrative in Action Part 2: Rising Action

In Part 2 of the Narrative in Action lesson, students will continue their story to tell about a real or imaginative experience when a character was excited. Students will use lines and Color Codes to program their bot to show the sequence of events.

Random Prefix

Students will let Ozobot randomly choose a prefix and a root word and decide if they go together. If not, students will use the root to make a new word that uses an appropriate prefix and write the meaning of the new word.

Random Suffix

Students will program Ozobot to randomly choose a suffix and a root word and determine if it is a real word. If not, students will use the root to make a new word that uses an appropriate suffix and write the meaning of the new word.

Picking Out Irregular Plural Nouns

In this lesson, students will identify the correct way to spell and use irregular plural nouns and use Color Codes to program their Ozobot to move to the correct irregular plural nouns by either turning left or right and use the noun in a sentence.

Vowel Addition

Students will identify a long or short vowel sound in short words, and calculate a sum. In that sum, one of the numbers indicates where their Ozobot will start on a map. The line the bot follows will confirm their choice of long or short for the vow

How to Make a Sandwich

Students will describe in detail how to make their favorite sandwich (real or imagined).

Prefix Puzzle

Students will use Color Codes to program their bot to move to definitions of words with prefixes. Students will use the definitions to identify the correct form of the words including the prefix and the root word.

Engineering Design Process Lesson 3

Students will use the Engineering Design Process to develop a model that uses Ozobot’s point counter. The scenario is 8th Grade mentors accompanying new 6th graders through school on the first day collecting and giving away items.

Engineering Design Process Lesson 2

Students will create a model to solve the problem of getting their Ozobot from the Lunchroom to the Science Classroom in 30 seconds while avoiding obstacles.