Computer Science via the Buzz-Buzz Game
Attachments: Computer Science via The Buzz-Buzz Game Student GuideComputer Science via The Buzz-Buzz Teacher Guide More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science, Math Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Unlucky 1’s Game
Attachments: Unlucky 1’s Student GuideUnlucky 1’s Teacher’s GuideUnlucky 1’s OzomapUnlucky 1’s Video More Properties: Grades: 10, 11, 12, 3, 4, 5, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor Two-Dimensional Arrays
Attachments: Lesson-Ozobot Editor Two-dimensional Arrays Student GuideLesson-Ozobot Editor Two-dimensional Arrays Teacher GuideTwo-Dimensional Array OzomapsBlock Diagrams for the 2-Dim Array ProgramsShare Codes for Two-Dimensional Arrays LessonOzobot Deals a Poker Hand More Properties: Grades: 10, 11, 12, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Editor One-Dimensional Array Primer
Attachments: Ozobot Editor Array Primer Student GuideOzobot Editor Array Primer Teacher’s GuideOzobot Editor Array Primer OzomapPrograms in Block Form for the Ozobot Editor Array PrimerShare Codes for the Array Primer ProgramsOzobot Editor Array Primer Video of Program 11 More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-CS-02, […]
Introduction to Hash Tables
Attachments: Hash Table Program Teacher’s GuideHash Table Program Student Guide More Properties: Grades: 11, 12 Subjects: AI, Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-AP-19, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-08, CSTA.3B-AP-14, CSTA.3B-CS-02
“Can You Keep Ozobot in Jail?” Challenge
Attachments: Can You Keep Ozobot in Jail Challenge Student GuideCan You Keep Ozobot in Jail Challenge Teacher GuideCan You Keep Ozobot in Jail OzomapCan You Keep Ozobot in Jail BlocksKeeping Ozobot in Jail Challenge More Properties: Grades: 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.2-CS-02, CSTA.3A-AP-17, CSTA.3A-DA-11, CSTA.3B-AP-14, CSTA.3B-CS-02
Ozobot Learns the ABC’s
Using surface color response, students are challenged to program Ozobot to recognize the three colored blocks in alphabetical order. Originally written by Dr. Richard Born, Assoc. Professor Emeritus, Northern Illinois University.
“Three by 33⅓” OzoBlockly Challenge
Students are challenged to design a program that forces Evo to randomly select three different paths with equal probabiities of 33⅓% each.
Production Line Simulation and Robotic Preventative Maintenance
Using OzoBlockly, Ozobots are programmed to simulate a factory production line similar to those in many of today’s factories.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.