Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Interpreting Distance Time Graphs
This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
Evo Challenge Lesson: Random Walk on Cartesian Plane with Turn Counts
Attachments: Evo Challenge Lesson – Random Walk on Cartesian Plane with Turn CountsEvo Challenge Solution for Random Walk on Cartesian Plane with Turn CountsEvo Random Walk with Direction Counts More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-11
Ozobot the Troll
Learn the difference between Internet trolls and fairy tale trolls, then teach Ozobot how to be a good troll that protects you.
Robotics Game Design Deconstruction: Part 1 of 4
Teach students logic, loops, and breaks through a game where Ozobot bounces off colors until it wins by landing on red. Aim Ozobot to get to red the fastest.
Hockey Simulator Level 1 Movement
Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.
Hockey Simulator Level 3 – Maneuvering
Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.