Ozobot Classroom

OzoBlockly Stair Climb Challenge

Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.

Interpreting Distance Time Graphs

This lesson will allow students to interpret distance and time graphs from a story or word problem and graph them accordingly. The bot will move along the intervals and adjust the speed, movement, lights and sound accordingly.

Evo Challenge Lesson: Random Walk on Cartesian Plane with Turn Counts

Attachments: Evo Challenge Lesson – Random Walk on Cartesian Plane with Turn CountsEvo Challenge Solution for Random Walk on Cartesian Plane with Turn CountsEvo Random Walk with Direction Counts More Properties: Grades: 10, 11, 12, 6, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.2-AP-11, CSTA.2-AP-12, CSTA.2-AP-13, CSTA.3A-AP-17, CSTA.3A-DA-11

Ozobot the Troll

Learn the difference between Internet trolls and fairy tale trolls, then teach Ozobot how to be a good troll that protects you.

Hockey Simulator Level 1 Movement

Level 1 of Hockey Simulator demonstrates the complete hockey program, then teaches how to build the autonomous movement using conditionals, loops, and sensors. This lesson is part 1 of a 5-lesson series.

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.