Evo Simulates a Garden Robot
Using OzoBlockly and modular design, students construct a garden robot that simulates planning the location of crops, planting seeds, and watering.
Craps Game for Ozobot
Play craps with Ozobot for fun, or challenge your computer science students to create an OzoBlockly program to play craps with Evo or Bit.
Recursion with Factorials
Evo provides an interactive way for CS students to learn recursive factorial functions and investigate the efficiency of two different algorithms.
User Input with “Button Press Count”
Ozobot is out for a drive and wants you to decide whether to go to the mountains, to the open highway, or just take a ride in the neighborhood.
Evo Lap Counter
Students turn Evo in to a lap counter by creating an OzoBlockly program with light effects, sounds, button, timing, loop, logic, and math blocks.
Evo Demonstrates Linear and Binary Searches
Provided OzoBlocky programs simulate linear and binary searches on Ozomaps. Evo then searches for values interactively inputted by students.
Production Line Simulation and Robotic Preventative Maintenance
Using OzoBlockly, Ozobots are programmed to simulate a factory production line similar to those in many of today’s factories.
Red-Green-Blue OzoBlockly Intersection Tally Challenge
Challenge your computer science students to OzoBlockly programming including arrays and functions, while encouraging self-documentation.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
Hermione’s Hairjinks!
It’s an Ozobot job to help Hermione gather all the ingredients for her new potion- Kinkajuice- using measurements and angles.