Lesson 8: I Can Code Conditional Statements in OzoBlockly!
Students will utilize OzoBlockly coding skills to build conditional statements.
Lesson 6: I Can Read Color Code Conditional Statements!
Students will look at color codes, break them down and identify what behavior the Ozobot will display.
Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
State-Machines Design and Implementation
Attachments: State-Machines Design & Implementation More Properties: Grades: 10, 11, 12, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.1B-AP-09, CSTA.1B-AP-12, CSTA.1B-AP-15, ISTE.1.d
Robotics Game Design Deconstruction Part 3 of 4
Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.
Ozobot Obstacle Course
Students will solve various engineering challenges while constructing an obstacle course for Ozobot robots. This lesson was originally created by Rebecca Hairston, a teacher from Dallas ISD, and has since been adapted.
Cube Challenge
Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.