Ozobot Classroom

State-Machines Design and Implementation

Attachments: State-Machines Design & Implementation More Properties: Grades: 10, 11, 12, 7, 8, 9 Subjects: Computer Science Academic Standards: CSTA.1B-AP-09, CSTA.1B-AP-12, CSTA.1B-AP-15, ISTE.1.d

Robotics Game Design Deconstruction Part 3 of 4

Teach students if/else if Boolean logic, loops, and breaks through a game. Aim Ozobot toward the winning color while avoiding the losing color in this game that teaches winning and losing game mechanics.

Ozobot Obstacle Course

Students will solve various engineering challenges while constructing an obstacle course for Ozobot robots. This lesson was originally created by Rebecca Hairston, a teacher from Dallas ISD, and has since been adapted.

Cube Challenge

Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.