Ozobot Classroom

Exploring Functions Part 2 of 3

Students use functions to make Ozobot go straight, turn right, and turn left accurately. Then program Ozobot to travel through an obstacle course.

Exploring Functions Part 3 of 3

Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.

Code to Touchdown

Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.

Floor Plans and Scale

Students will use the Ari Distance application to measure the dimensions of rooms on a floor plan. Then, using a scale factor, students will calculate the real-life sizes of each room.

2D & 3D Shapes: Area, Perimeter, Surface Area, Volume

Students will use the Ari Distance application to measure the necessary dimensions on paper cut-outs of circles, rectangles, and other shapes. Using the measured values, students will calculate the area and perimeter of each shape.

Distance Formula with Ari

Students will utilize Ari to find the x and y coordinates of two small objects and use the distance formula to calculate the distance between them. They will then check their answers using Ari’s distance app and calculate percent error.

Architecture Mapping

Students use the Ari Distance application to measure the features of four of the seven wonders of the world. The data will be used to calculate the area, perimeter, surface area, and volume of the 2D and 3D representations of architectural feats.

Pythagorean Theorem with Ari

Students will learn to use the Pythagorean Theorem to calculate the unknown side lengths of right triangles using Ari.

Area and Perimeter Everywhere

Students will use the Ari Distance app to measure the side lengths of rectangular shapes and calculate the shapes’ areas and perimeters. Students will then measure rectangular classroom objects to calculate their areas and perimeters.

Ari’s Pollination Garden

Put on your botanist hat and create an interactive flower garden to explore how animals and insects help with pollination! Program Ari to mimic a pollinator’s journey, track which flowers were visited, and use the data collected to compare your resul