Lesson 6: I Can Strategically Place +/- Point Codes!
By strategically placing Point codes on the map, students will help “OzoBunny” find food quickly (count down points) so it can rest (0 points).
Lesson 8: I Can Code Ozobot’s Proximity Sensors!
Students code a game with Evo called “Evo’s Color Quest” where they move it by waving a hand near its proximity sensors and move it to collect points.
Lesson 9: I Can Sequence my Ozobot to Move using OzoBlockly
Students will continue to grow their understanding of coding sequences by using Ozoblockly. Students will be presented travel challenges, and will use
Lesson 5: I Can Create Functions with Color Codes!
Students will be introduced to the concept of functions by using color codes to represent a function.
Lesson 8: I Can Code Advanced Sequences
The OzoBlockly Shape Tracer will teach advanced sequencing and looping skills. Students will utilize logic, reasoning, & computer science skills.
SWBST Fiction Summary
Attachments: SWBST Fiction Summary More Properties: Grades: 2, 3, 4, 5 Subjects: ELA
Ozobot the Troll
Learn the difference between Internet trolls and fairy tale trolls, then teach Ozobot how to be a good troll that protects you.
Random Story Generator
Explore the concept of randomness in programming and turn Ozobot into a Random Story Generator. Your bot will move around a story map, randomly landing on different words and images that you will use to craft a random story!
Random Spooky Story Generator for Halloween
For the times when writer’s block haunts you, let Ozobot use its spooky randomness to help you create your own Halloween story. Watch as your Ozobot chooses some frightening adjectives, disgusting nouns, powerful adverbs and shivering verbs for you!
Write Your Name with Color Codes
Young Ozobot students practice their line and code drawing skills by turning their first name into a course their bot must travel across with line jumps.