Who can find the Pot of Gold?
This is a fun game that challenges your students to program Ozobot to find the pot of gold. Although this game was created for St. Patrick’s Day, this is an activity that can be played all year round!
Ozobot Bit – Drunkard’s Random North-South-East-West Walk
Students are challenged to write one of the most famous of all random walk programs – the Drunkard’s Random Walk.
Ozobot Bit – Decimal to Binary Converter
Students learn and program how to convert decimal (base 10) numbers to their equivalent in the binary (base 2) number system.
Ozobot Bit – the Fibonacci Traveler
Students learn what recursion is by programming the Fibonacci Sequence for Ozobot Bit in OzoBlockly.
Random Walk on Cartesian Plane with Turn Counts
Students are challenged to write a program that makes Ozobot Bit take a random walk.
Ozobot Bit – The Coin Change Maker
Students are challenged to write a program that turns Ozobot into a Coin Change Maker.
Ozobot Bit – Second Timer
Students are challenged to use the advanced OzoBlockly level to turn Ozobot Bit into a timer measuring seconds.
Bowling with Ozobot
Program Ozobot to navigate the bowling alley and knock over the pins to win the game! Through coding and strategic planning, students will explore concepts of movement, precision, and game design.
Maze Game
Students program Ozobot to find the treasure on one of the maze handouts and can compete to see who is the winner.
Cube Challenge
Use dice to randomly determine Color Codes required, and critical thinking to create a maze that will program Ozobot to run for a randomly determined amount of time. This lesson is based on a lesson originally by Kathi Kersznowski.