Introduction to Ozobot Blockly 01: Basic Training (Grades K-1)
In this lesson, students will learn how to navigate through Ozobot Blockly, program simple block-based code, and run the code on their Ozobot.
Navigate Tough Feelings
We all have times when we feel tough feelings, so it’s important to have the tools to process them. Help Ozobot express those tough feelings and navigate through the steps to feel better.
Ozobot Editor Essentials 13: Core Math
Experiment with math blocks to see how the Ozobot Editor can solve equations, generate random problems, and check answers. Then, put your skills to the test by creating an interactive math quiz for a classmate.
Ozobot Editor Essentials 12: Quiz Builder
Learn how to code a multiple choice quiz in the Ozobot Editor using variables, prompts, and conditions. Students will program a quiz on Ari’s screen or the Editor terminal, then share the quiz with classmates.
Ozobot Editor Essentials 11: User Interaction
Learn how to make programs interact with users through messages. First create a simple game scenario with user-facing and debug messages, then build a Simon Says–style game to share with a partner.
Ozobot Editor Essentials 14: Navigation Control
Become the programmer behind a delivery drone as it zips from the warehouse to locations around the map. Make navigation choices at each intersection and see if your drone can complete 10 deliveries without getting lost.
Ozobot Editor Essentials 17: Computer Vision
Connect a camera to the Ozobot Editor and ask it to answer a series of questions. You’ll prompt the LLM block to analyze an image, then print the AI’s answer in the console.
Get a Strike with Ari
Get ready to turn Ari into a bowling champion! Using Direction Color Codes, program Ari to roll down the lane and knock over all 6 pins. Aim for a strike and see if you can win the game!
Get Ready for School
Use Color Codes to help Ari navigate the morning routine and make it to school on time. You’ll practice telling time on an analog clock and writing the time in a digital format. Then celebrate when Ari successfully arrives at school!
What Time Is It?
Use the Timer and Speed Color Codes to program Ari to zip around an analog clock, landing on different numbers for the hour and minute. Then analyze the random images on Ari’s screen to determine if the time is AM or PM.