Ozobot Classroom

Classify by Amount

Students will practice cutting out paper tiles and classifying them by amount. Then, students will explain to Ozobot how they classified each group as Ozobot travels around a shape.

Patterns and Waves Part 3

Students will create models of light waves that allow people and Ozobots to see color. They will then create a pathway including colored lines and Color Code patterns to show how light waves can transfer information.

Landform Adventure Race

Students identify different landforms to help Ozobot plan for an adventure race along with the order it will see them in. Then students add pictures to a map to sequence the race, and Color Codes to program Ozobot to complete the race in 30 seconds.

Area with Ozobot

Students program their bot to randomly select a number of units for the length and width of a rectangle. Next, they use the numbers to draw the rectangle on grid paper and find the area by counting the units and multiplying the length by the width.

Classify by Size

Students will practice cutting out paper tiles, and classifying them by size. Then, Ozobot will help students as they explain how they classified each group of shapes.

Ozobot Blockly Challenge: ShapeTracer 1

The Ozobot Blockly ShapeTracer will teach sequencing & debugging skills. Students will utilize logic, reasoning, & computer science skills. No bot needed!