Finding Boy
Students will familiarize themselves with OzoBlockly to programmed Evo. Students will debugged and write an effective program.
Contraction Match
Students use color coding to draw paths between words that form contractions and its matching contraction.
OzoBlockly Challenge: Evo Bounded by Red and Black
Students are challenged to design an OzoBlockly program that keeps Evo circling clockwise around concentric red and black circles.
Creating A Penguin Habitat
After learning about penguin habitats, diets, and predators, students created their own penguin habitat for their Ozobot penguin to navigate through.
Ozobot Code a Story Mountain
Students can code a story mountain to help them understand story structure in an engaging way!
Coding Plot Diagrams in ELA!
Student teams will work together to identify important story elements in a familiar text, then develop a plot diagram using Ozo Color Codes.
Chuck-A-Luck: For Fun or Computer Science and Statistics and Probability
Chuck-A-Luck, a popular carnival game, can provide students some fun or a learning experience in computer programming and statistics and probabiity.
Build a Snowman
Students will code Ozobot to travel around the board collecting the required items to build a snowman and figure out the total cost.
Story Telling with Ozobot
This is an ideal way to bring technology into narrating and bringing to life a story. They will develop a program to having a moving component.
STEM Challenge – Race to the Finish!
Participants will create a roadmap for the Ozobot to follow in order to get from one end of the paper to the other. However, there are some obstacles!