13 Original Colonies
Students seem to struggle remembering the 13 Original Colonies, their 3 regions, and their location. Have Ozobot travel the path of the regions.
Cornerstones of Computer Science: Deterministic Pushdown Automata
Evo simulates pushdown automata, allowing students to visualize their behavior in an interactive manner.
Remote Coding with Ozobot 2 – Array coding
This is the idea (and the set of the boards for Ozobot) how to adopt arrays into early education of coding
Lesson 9: I Use OzoBlockly to Code Point Counting!
This lesson is a continuation of Fifth Grade Lesson 8. Students will complete their proximity sensor code and incorporate point counting features.
My Daily Routine
Using predesigned templates, or designing new templates; students will map out their daily routine using Ozobot coding patterns.
Parts of Speech Mazes
This lesson provides mazes for adjectives, adverbs, pronouns, nouns, and verbs.
OzoBlockly Challenge: Six Squares
This pattern recognition programming challenge emphasizes loops, navigation and movement blocks, as well as varying line-following speed.
Code -a- Flake
Students will design and cut out their own snowflake then add Ozobot codes.
Multiplication Facts
Students will review multiplication facts.
Math Mystery
Students will use Ozobots to create a path to the answer to an algorithm.