Evo Demonstrates “Flattening the Curve”
With a pair of Evos and the accompanying OzoBlockly programs, you can demonstrate “Flattening the Curve” in the COVIG-19 pandemic.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
A Proportional Сontroller with two sensors
The lesson is to code proportional controllers with two distance sensors
2 Truths and 1 Fib
This is a great Ozobot ice breaker activity.
Exploring Experimental and Theoretical Probability
Students will create a random choice loop and measure the experimental probability of the Ozobot reaching a chosen outcome then compare it to the theoretical probability.
Improved On-Off Controller
The lesson is to modify the basic on-off controller so that the line following behaviour of the robot is more sophisticated.
Secret Drawing – Communication
This lesson will use Ozobots to demonstrate the importance for clear communication as they work back to back with a partner to complete ozobot paths while not being able to see the other partner’s drawing.
The Decagon Traveler Challenge
Challenge your computer science students to design an OzoBlockly program that makes Evo travel around a regular hexagon in the provided Ozomap.