The Game of Pig: Lesson in Probability, Statistics, and Computer Science
Students can simply have fun playing Pig or delve into probability, statistics, and computer science related to the game.
Which One Doesn’t Belong?
Look at the Ozoblobkly codes and determine which of the codes does not belong! Easy, quick prep activity.
Remote Coding with Ozobot 1 – Mazes
This is the set of the boards for Ozobot which can be used by the educator to create own lessons.
An Experiment on Calculating Speed
Students use a provided OzoBockly program and meter sticks to determine the speed of Ozobot with nominal speeds varying from 20 to 80 mm/s.
OzoBlockly Challenge: Evo Loops-the-Loop
Students design an OzoBlockly program making Evo loop-the-loop a specified number of times. At the finish, Evo speaks the total time for the loops.
An Experiment on Calculating Acceleration
Students use a provided OzoBlockly program to perform an experiment to determine Ozobot’s acceleration from the slope of a velocity versus time graph.
Understanding the Transition from Free Movement to Line Following
Engage your students in two quick investigations that will help them understand how Ozobot transitions from free movement to line following.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
Ozobot Cell Model
Students will create a model of the cell using markers. They will code the robot to move from cell part to cell part, and record a narration.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.