Understanding the Transition from Free Movement to Line Following
Engage your students in two quick investigations that will help them understand how Ozobot transitions from free movement to line following.
Evo “21” Game Activity
Play 21 with Evo for some fun and also learn about probability and risks associated with desicions.
Ozobot Cell Model
Students will create a model of the cell using markers. They will code the robot to move from cell part to cell part, and record a narration.
OzoBlockly Stair Climb Challenge
Students are challenged to design an OzoBlockly program that makes Evo go up and then down a flight of stairs in a provided Ozomap.
Evo Demonstrates “Flattening the Curve”
With a pair of Evos and the accompanying OzoBlockly programs, you can demonstrate “Flattening the Curve” in the COVIG-19 pandemic.
“Evo–the Crab” OzoBlockly Challenge
With 3D printed claws fitted perfectly for Evo, students are challenged to design an OzoBlockly program to make Evo behave like a crab gathering food.
Random Walk: An Experiment in Probability and Statistics
Evo’s random walk program provides students with personal experience in data collection and analysis of fluctuations and regularities.
Programming Evo to Make Regular Polygons with Move and Rotate Blocks
Students learn the geometry of regular polygons by writing short OzoBlockly programs that make Evo trace the path of the polygon.
A Proportional Сontroller with two sensors
The lesson is to code proportional controllers with two distance sensors
2 Truths and 1 Fib
This is a great Ozobot ice breaker activity.