Ozobot Editor Basic Training
Get to know the Ozobot Editor, learn to write pseudocode, and explore block-based coding. Apply your new skills by creating and running your own custom program with Evo and Ari!
Introduction to Ozobot Blockly 06: Conditionals (Grades 3-5)
Students learn about the concept of conditionals and apply the concept with block-based coding to program their bot to respond to their movements.
Introduction to Ozobot Blockly 07: Skills Check 2 (Gr. 3-5)
Students will check their understanding of loops and conditionals to program their bot with OzoBlockly to complete a maze.
Slot Car Race Track
Rev up your engines and get ready to code! Design a Blockly program to navigate an Ozobot slot car around a race track. Race across the finish line using line navigation, timing, and light effects blocks!
Who Can Find the Pot of Gold?
Can you break the code to find the pot of gold? Celebrate St. Patrick’s Day with a challenging Blockly activity, using Ozobot’s line following sensors to discover the pot of gold!
Exploring Functions Part 2 of 3
Students use functions to make Ozobot go straight, turn right, and turn left accurately. Then program Ozobot to travel through an obstacle course.
Exploring Functions Part 3 of 3
Students emulate an old-school game called Snake by making functions for Ozobot’s accurate forward movement and rotation.
Code to Touchdown
Code Ozobot to run a touchdown! Create a randomization code and see how many points your Ozobot can score in a modified game of football.
Introduction to Ozobot Blockly 01: Basic Training (Grades 2-12)
In this lesson, students will learn how to navigate through Ozobot Blockly, program simple block-based code, and run the code on their Ozobot.
Introduction to Ozobot Blockly 02: Sequences (Grades 2-5)
Students will learn about sequences in programming, and program their Ozobot to perform a series of commands in order.