SDG #13 Climate Action – Ozobot the Recycling Robot
Students will learn how recycling can positively impact our world. They will code their Ozobot to pick up recycling.
Rhythm Reading Game
A game to test students’ ability to recognize different rhythm patterns in music notation through aural prompts.
SDG #7 Affordable & Clean Energy: (Elementary)
Students learn about the UN’s SDGS #7, Affordable & Clean Energy. Students will read, “The Boy Who Harnessed the Wind” & code a story map.
Ring Around the Octopus – Animal Adaptations using Ozobot
Students will learn about the various ways octopuses have adapted to survive in their ocean habitat.
Introduction to Ozobot Blockly 08: Line Navigation (Grades 2-5)
Students will learn how to program using the Line Navigation blocks in Ozoblockly to instruct their bot to move to different locations.
SDG #14 Life Below Land – Protecting Endangered Ocean Life
Students will learn about endangered ocean life and create a presentation by color-coding their Ozobot in the shape of their endangered animal.
SDG #4 Quality Education
Students will learn that many children around the world face obstacles in getting to school.
Navigating the Classroom with Ozoblockly
Using Ozoblockly, program Ozobot to move through the classroom. Ozobot must avoid three obstacles and make his way from the door to his desk!
Scaredy Squirrel Ozobot Coding
Code your Ozobot with color codes to travel a specific path related to the book Scaredy Squirrel by Melanie Watt.
Vowel Snap!
In this lesson, students will read one-syllable words. They will identify the vowel and whether the sound is long or short.