SDG #17 Partnerships for the Goals (Elementary)
Students will understand how they can be partners for the goals and to make the world a better place and use Ozoblockly to code a presentation.
Creepy Carrots Creeping Everywhere!
After reading the fun story CREEPY CARROTS by Aaron Reynolds, students will use their Ozobots to code a story map using main events and sequencing from the story.
SDG #8 Decent Work & Economic Growth
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Swimming With the Ozobots: Shark Lady
After reading the biography story SHARK LADY: THE TRUE STORY OF HOW EUGENIE CLARK BECAME THE OCEAN’S MOST FEARLESS SCIENTIST, students will code their Ozobots to travel in the correct sequential order through a story map.
Irregular Perimeter with Minecraft & Ozobots
Find the perimeter of irregular shapes with Minecraft characters while also creating Ozobot paths around their perimeter.
SDG #3 Good Health and Well Being: Arcade Game
Students will create tasks that Ozobot has to complete to graduate Ozo School.
Shamrock Coding
Students will put their creativity to the test by drawing and coding their own path for the Ozobot to travel on.
Meet Ozzie the Ozobot!
This lesson is perfect for the pre-K – 3rd grade classes to use as an introduction to Ozobots. The Ozzie the Ozobot file is a kid’s story that introduces Ozobots. There are four challenges that are differentiated to fit your class’s needs.
Ozobot Plot Diagram
Students will demonstrate their knowledge of plot elements in a fictional story by utilizing color codes to demonstrate the action that occurs at each plot element.
Life Cycle of a Butterfly
This lesson is for students with disabilities to participate in the coding process and understanding of the cycle of a butterfly.