Gingerbread House Building
Create and design a color code gingerbread house with Evo.
St. Patrick’s Day Activity
Students will use color codes to get to the pot of gold.
Ozobot Christmas tree
In this lesson, students will review the use of color codes, and implement these skills to navigate and light up a christmas tree.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
CCM Base Kit Lesson 6: What Happens Next?
Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.
CCM Base Kit Lesson 10: Maze Challenge
Now that students have been introduced to all the magnets from the Color Code Magnets Base Kit, they will create a maze for their peers to navigate.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.
Learning to Grow – Lesson 1: Gardening and Plant Needs
Students learn about a plant’s needs and are introduced to hydroponics through the Lettuce Grow Farmstand.
Learning to Grow – Lesson 2: Understanding Hydroponics
Students learn the basic principles of hydroponics and experiment with growing their first plant in just water.
Introduction to Ozobot Blockly 06: Skills Check (Grades K-1)
Students will review the concepts they have learned in the previous five lessons, and finish with an Ozo-vacuum.