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Ozobot Classroom

Healthy Habits

What healthy habits are part of your everyday routine? Which ones are you working to build? Show your thinking by using block-based programming to move Ozobot through your healthy habit tracker.

Prediction Pro

Students explore how LLMs learn by predicting Ozobot’s next action. Then, programming Ozobots to follow patterns and act out story paths, connecting repetition and prediction to the way language models are trained.

Patterns Not Memory: How LLMs Work

Students use skip counting as a way to identify patterns and make predictions. Then, they program Ozobot to complete a pattern to understand how LLMs work.

Making Decisions with Computer Vision

See Ozobot think on its wheels with computer vision! Connect a camera, ask the LLM your question, and watch as your bot zips off in the correct direction.

Digital Zoologists: Researching with the LLM

Become a digital zoologist by using the LLM block to research animals and create a field report! Test what the LLM can accurately answer by asking a variety of questions with different output types to program Ozobot’s behavior based on the responses.

Autonomous Driving Intelligence

Team up to simulate how autonomous vehicles detect and react to pedestrians using computer vision and AI! Students will program Ozobot to analyze the road ahead and make decisions about when it’s safe to cross.

AI Quality Inspection on the Assembly Line

Take on the role of a factory inspection engineer! You’ll use an AI-powered camera with your robot to check if a computer chip has all its parts, simulating how factories make sure products meet quality standards.

AI-Powered Population Maps

Use the LLM block to collect real-world population and land area data from 10 different countries! Students will calculate population density, rank countries from most to least crowded, and create an AI-powered population map.

Code for the Gold – Curling Challenge

Students will construct an attachment for Ozobot to compete in a curling competition. Ozobot will push the curling stones into the goal area to score points.