Data Input Via Proximity Sensors
Enter a number to Evo using the proximity sensors, which can then be used in any program.
Dorothy Vaughan and Fortran
Students learn about an inspiring leader in STEM, Dorothy Vaughan, and learn how to program math formulas, like Fortran, using Ozobot’s Deconstruction Method.
Ozobot Winter Olympics 2018
There are activities connected to winter olympics from opening ceremony, through events to closing ceremony.
Ozobot’s Breakout Part 3 of 5 – Points
Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.
Ozobot’s Breakout Part 1 of 5 – Movement
In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.
Ozobot’s Color Quest (Part 3 of 5)
Learn how to use math operator and variable blocks to build a robot calculator. Then utilize your knowledge to construct a points tracker for the Color Quest Game!
Ozobot’s Breakout Part 4 of 5 – Multiplayer
Part 4 of Ozobot’s Breakout builds coding creativity and planning skills by tasking students to create a multiplayer version of the game.
Hockey Simulator Level 5 Game Design
Level 5 of Hockey Simulator teaches algorithm design, problem-solving, and debugging through game design.
Ozobot’s Breakout Part 2 of 5 – Timer
Students create a timer using variables and test their understanding by building a Minesweeper-style game.
Ozobot’s Breakout Part 5 of 5 – Game Design
Part 5 of Ozobot’s Breakout teaches algorithm design, problem-solving, and debugging through game design.