Skip to main content

Ozobot Classroom

×

Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Hungry, Hungry Ozobot!

Ozobot becomes the greater-than sign in this lesson that gives a great visual for using the symbol correctly. Students will need to identify and count numbers, as well as determine which would give Ozobot the greater amount of food to feed its hunger.

Ozobot’s Breakout Part 3 of 5 – Points

Level 3 of Ozobot’s Breakout reinforces conditional logic (if/else statements), Boolean (true/false), and variables by creating a points tracker. Students also learn how functions are helpful in organizing code.

Ozobot’s Breakout Part 1 of 5 – Movement

In Part 1 of Ozobot’s Breakout, students play the game using a completed program. Then, students analyze the program and modify it to create Ozobot’s autonomous movement.

Ozobot’s Color Quest (Part 3 of 5)

Learn how to use math operator and variable blocks to build a robot calculator. Then utilize your knowledge to construct a points tracker for the Color Quest Game!

Hockey Simulator Level 4 Scoring

Level 4 of Hockey Simulator teaches variables to keep time and reinforces conditional logic and sensor input/output by programming Ozobot to score points.

Hockey Simulator Level 3 – Maneuvering

Level 3 of Hockey Simulator reinforces conditional logic and sensor input/output by programming Ozobot to navigate the rink. Students will use functions to organize the program.