Life Cycle of a Pumpkin
Students will use color codes to demonstrate the life cycle of a pumpkin.
Coordinate Plane Hockey (Ozobot 3D CAD Library)
Using Evo’s 3D-printed hockey accessories, students will program Evo to move hockey pucks around a coordinate plane to hit targets. Visit ozobot.com/3d-cad-library for all the STL files.
Ozobot Christmas tree
In this lesson, students will review the use of color codes, and implement these skills to navigate and light up a christmas tree.
Ozobot Hockey Arenas (Ozobot 3D CAD Library)
Enjoy three Ozobot Hockey Arenas made for all programming levels.
CCM Base Kit Lesson 6: What Happens Next?
Ozobot’s base programming tells it to choose a random direction when it arrives at an intersection. This presents fun surprises throughout Ozobot’s adventure story. Students will create different possibilities for their story to continue.
Multiplication Strategy Race
Students will use a strategy to solve multi-digit multiplication problems. The products will tell them what moves to assign to the Ozobot in order to race the course. The group that makes it to the end of the course with the correct products wins.
Ozobot City
In this lesson, students will create a city and utilize the ozoblockly to navigate their bot through the town.
The Near Side of the Moon
Students will use a working model to illustrate why the same side of the moon is always visible to us on Earth. This lesson is intended to be used with the OzoGoes to the Sun, Earth & Moon STEAM Kit.
CCM Base Kit Lesson 10: Maze Challenge
Now that students have been introduced to all the magnets from the Color Code Magnets Base Kit, they will create a maze for their peers to navigate.
Introduction to Ozobot Blockly 05: Debugging (Grades K-1)
Students will identify incorrect and correct blocks that are hidden in programs by holding up a paper cut-out of the block.