Ozobot Classroom

Sorting Food into Food Groups

Students will decide which food group a food item belongs to by programming the ozobot to turn left or right at an intersection.

Ozobot Blockly Challenge: ShapeTracer 2

The Ozobot Blockly ShapeTracer 2 will teach advanced sequencing and looping skills. Students will utilize logic, reasoning, & computer science skills. No bot needed!

Run Run Gingerbread Man!

Students will use OzoBlockly to code their robots to navigate through a drawn map and not get eaten!

Winter Snowman Maze

Students will color code Evo to get through the maze to successfully reach the snowman.

You’ve Been Socked!

Students will draw a Christmas sock with fun designs for Ozobot to trace. After, student will fill in spaces and tell what they would fill the stocking with to treat a friend or family member.

Ozobot Blockly Challenge: OzoTown

The Ozobot Blockly OzoTown will teach advanced sequencing as students utilize logic, reasoning, & computer science skills to navigate real-life scenarios. No bot needed!

Evo’s Sea Adventure

Students will create an original story using “Create a Story” cards, add Ozobot color codes, and then send Evo on a sea adventure. This activity incorporates both technology and language arts.

Chunk Hunt–G

Students will identify four vowel/consonant chunks with the letter -g in single-syllable words by using the same color code “dance” for each -g chunk pattern.

Get to Know Crawler

Using Crawler can extend Evo’s field range using Evo’s motor and wheels to power locomotion. This lesson covers the hardware of Crawler.