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Ozobot Classroom

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Intro to Blockly Lessons

Intro to Color Code Lessons

Ari Lessons

Challenge Mat Lessons

ORA Lessons

STEAM Kits Lessons

Ozobot Blockly Challenge: ShapeTracer 2

The Ozobot Blockly ShapeTracer 2 will teach advanced sequencing and looping skills. Students will utilize logic, reasoning, & computer science skills. No bot needed!

Run Run Gingerbread Man!

Students will use OzoBlockly to code their robots to navigate through a drawn map and not get eaten!

Winter Snowman Maze

Students will color code Evo to get through the maze to successfully reach the snowman.

You’ve Been Socked!

Students will draw a Christmas sock with fun designs for Ozobot to trace. After, student will fill in spaces and tell what they would fill the stocking with to treat a friend or family member.

Ozobot Blockly Challenge: OzoTown

The Ozobot Blockly OzoTown will teach advanced sequencing as students utilize logic, reasoning, & computer science skills to navigate real-life scenarios. No bot needed!

Evo’s Sea Adventure

Students will create an original story using “Create a Story” cards, add Ozobot color codes, and then send Evo on a sea adventure. This activity incorporates both technology and language arts.

Chunk Hunt–G

Students will identify four vowel/consonant chunks with the letter -g in single-syllable words by using the same color code “dance” for each -g chunk pattern.

Get to Know Crawler

Using Crawler can extend Evo’s field range using Evo’s motor and wheels to power locomotion. This lesson covers the hardware of Crawler.

Introduction to Crawler

This exploratory introduction to Crawler will help students understand how Crawler works and discover some of its advantages and limitations.

Chunk Hunt –P

Students will identify vowel/consonant chunks with the letter -p in single- syllable words by using the same color code “dance” for each -p chunk pattern