Navigating Around Town with Coordinates
Students will navigate lines and intersections using coordinates to successfully execute travel around a map to complete a list of errands.
Shapes with Ozobot
Students will use Ozobot color codes to show if they can identify various flat shapes. This can be used as a pre-assesment or post-assessment.
Multiplication Maze
Students will solve multiplication equations and create a code on the maze based on the color code.
Bow on a Cow!
Students will identify -ow words as having long o or /ou/ sounds by using the same color code “dance” for each sound.
OzoBlockly Color Visit Counts Challenge
Ozobot is programmed to keep track of the number of times that it has traversed each of three paths–red, green, and blue paths.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.