Multiplication Maze
Students will solve multiplication equations and create a code on the maze based on the color code.
Bow on a Cow!
Students will identify -ow words as having long o or /ou/ sounds by using the same color code “dance” for each sound.
OzoBlockly Color Visit Counts Challenge
Ozobot is programmed to keep track of the number of times that it has traversed each of three paths–red, green, and blue paths.
“Evodot”: The Making of an OzoBlockly Game
ANYONE can PLAY this exciting game, which makes use of Evo’s proximity sensors. COMPUTER SCIENCE students can LEARN HOW TO CODE Evodot.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
Creating a Gingerbread Person Using Attributes
Kindergarten students will code the ozobot to go left or right to choose attributes for their gingerbread person, then they will build their person.
OzoBlockly Challenge: Walking in Squares
In an OzoBlockly challenge, you will program Ozobot to “walk in squares” in a very special way.
Economic Resources
An activity to help students review the three economic resources (natural, capital, human) and to make a connection between the resources.
Tracing the Route of European Explorers with Ozobots
Students will use the Ozobots on a blank map to trace the route of a European explorer.